SOON™ in Early Access ;)

What is Project Succession?

Project Succession is a node-based pipeline automation tool, capable of building pipelines saving developers precious hours and days building their game-dev pipeline. Project Succession comes with an intuitive interface for visual pipeline scripting, balanced from high level integrations into industry standard tools, to detailed, fine grained control of data flow and execution. Project Succession also runs headless in the background to execute on triggers defined by the user. 

Modular approach to connecting nodes.
Listen to events happening on your computer and execute workflows based on that.
Execute Actions once they are triggered.

Who is Project Succession for?

Indie & Small Studios

Project Succession is perfectly suited for Indie Developers and small studios, who don't have the time or resources to build a large pipeline. With more than 150 Nodes, both pre-configured as well as flexible enough to build pipelines, Project Succession integrates easily into a large amount of industry standard tools.

 

Large amount of Nodes, preconfigured to work with industry standard software
Any node can connect to any other node, allowing for a huge amount of customizability. Build your workflows from small, one shot actions, to large interconnected pipelines

Mid-to-Large Studios

Project Succession is also a good fit for the very custom needs of larger pipelines. Be it that very custom script to be executed on thousands of assets, or sending data across multiple workstations streamlined from creative work, over version control to build. Project Succession is the glue keeping everything connected.

 

A large amount of the Project Succession Integrations support arbitrary code execution within the DCCs. Project Succession has access to the installed Python Interpreter of choice as well as to the console.
Loading and executing workflows as well as launching the Project Succession service is entirely headless. CLI tools allow to do so on build pipelines easily.