Hey,


My name is Jeremias Meister. I was born in 1993 in Kempten, a little town in Germany. When I was 16, I started to mod the game "Lord of the Rings - Battle for Middle Earth II." Two years later, I discovered 3D Art for myself. With 20, I decided to study Game-Art and 3D Animation at the SAE - Institute in Stuttgart. In March 2015, I finished my studies.

After freelancing for different projects, as well as teaching students, I moved to Munich to work for ICAROS, a fitness VR software company.

Although I started as a 3D Artist, I quickly developed skills in programming that help me daily doing my art and tools.

Writing Shaders in Unity CG or HLSL, using expressions in After Effects, creating custom Tools and Inspectors in Unity 3D, working with VEX in Houdini, writing custom Tools and Shortcuts in Python for Maya... In all of those Areas, code gives me the ability to achieve what I want to.


I have a lot of fun working on 3D-stuff. My opinion is: You only can do good work if you have fun while working on it. 


Feel free to contact me for questions and contracts

 


Cheers


Jeremias Meister

Download
CV/Resume
Download my full CV 2020 including softwareskills (1 page)
JeremiasMeister_TechnicalArtist_Resume.p
Adobe Acrobat Document 120.1 KB

Programs which I use:

 

Pixologic ZBrush

Autodesk Maya

Quixel Suite

Marmoset Toolbag

XNormal

Adobe Photoshop

Adobe After Effects

Unity 3D

Side Effects Houdini